Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.1.0b6
Issue ID
1001675
Regression
No
[Android] "Input.GetMouseButton" stays true if there is a touch interrupt
Reproduction steps:
1. Download and open attached project ("InputTest.zip")
2. Build and run "test.unity" scene on an Android device
3. Connect a mouse to the Android device
4. Press and hold left mouse button
5. While holding left mouse button touch the screen
6. Hold your finger on a screen and release the left mouse button
-- Release your finger off the screen and notice that Input.GetMouseButton(0) stays true
Reproduced with:
2018.2.0a1, 2018.1.0b7, 2017.1.3p1, 5.6.5p2, 5.5.6f1
Devices under testing:
Xiaomi Mi 5s, Android 6.0
Samsung Galaxy Note 8, Android 7.1
Google Pixel 2, Android 8.1
Nexus 7, Android 6.0
HTC One Mini 2, Android 4.4.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment