Search Issue Tracker
Fixed in 2018.3.X
Votes
1
Found in
2018.1.0b6
Issue ID
1001675
Regression
No
[Android] "Input.GetMouseButton" stays true if there is a touch interrupt
Reproduction steps:
1. Download and open attached project ("InputTest.zip")
2. Build and run "test.unity" scene on an Android device
3. Connect a mouse to the Android device
4. Press and hold left mouse button
5. While holding left mouse button touch the screen
6. Hold your finger on a screen and release the left mouse button
-- Release your finger off the screen and notice that Input.GetMouseButton(0) stays true
Reproduced with:
2018.2.0a1, 2018.1.0b7, 2017.1.3p1, 5.6.5p2, 5.5.6f1
Devices under testing:
Xiaomi Mi 5s, Android 6.0
Samsung Galaxy Note 8, Android 7.1
Google Pixel 2, Android 8.1
Nexus 7, Android 6.0
HTC One Mini 2, Android 4.4.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
Add comment