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Android 6.0 file paths don't change when WRITE_EXTERNAL permsission is g...
Application.persistentDataPath and temporaryDataPath use internal storage if WRITE_EXTERNAL permission is initially denied. Once per... Read more
[Redo][Prefabs] "Redo create object" on a prefab corrupts the structure ...
Steps to repro:1. Add a new 3D cube as a GameObject2. Move it to the assets to make it a prefab3. Now press undo (cmd + z) till it i... Read more
BeginSendTo async socket send doesnt call callback function on first edi...
Steps to reproduce:1. Open 'nvbg.zip' project2. play scene (wait for 5console messages)3. press play twice(once to exit play mode an... Read more
[Android] Rendering fails on Vivante if Camera.rect is different than de...
To reproduce:1) Open attached project and BugShowcase scene2) Build and run on device3) Tap "State 3"4) Notice that only skybox is r... Read more
[dll]NotImplementedException from native dll returning SAFEARRAY of BSTR
To reproduce:1) Download attached project "MarshalSafeArrayFromNative.zip".2)Play main scene3)Notice "NotImplementedException" in Co... Read more
[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on ti...
Info:Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buffe... Read more
Debugger continues instead of stepping over line.
Steps to reproduce:1. Open project "case_790439-DebugBug Edited"2. Open "BugScene" scene3. Open BugCode.cs with Visual Studio 20154.... Read more
Animation stops before reaching designated position
Steps to reproduce:1. Open the attached project2. Open the available scene3. Play the scene4. Select 'BoosterOpeningPrefab' in the H... Read more
Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark sce...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Notice that it's not marked as dirty. That's because EditorSceneM... Read more
[Substances] Importing substance from asset store and adding it to GO th...
Steps to repro:1. Launch Unity2. Open asset store3. Try to import the towel substance package Note: When the import dialog comes up,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used