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[UWP] Copying text from Microsoft Edge throws an error in Visual Studio
Steps to reproduce: 1. Open any Unity project 2. Build for UWP 3. Open VS solution 4. Deploy on local machine 5. Open Microsoft Edge... Read more
Calling an external function from Mac bundle crashes editor
To reproduce: 1. Open project 2. Play scene Expected: scene will be played, if there are any errors, they will be shown in console ... Read more
[Oasis] Viewport is aligned to bottom left corner when render viewport s...
Steps to reproduce: 1. Open attached project "AdaptiveRepro.zip" 2. Open "main" scene 3. Open Holographic Emulation window and conne... Read more
[OpenGL] CG Shader + Matrix Vertex Output doesn't render on OpenGLES2
Steps to reproduce: 1. Download "ShaderMatrix.zip" 2. Open the project and build it to iOS 3. Deploy to iPhone 5 4. Click "Matrix Sh... Read more
[IL2CPP][iOS] 'UnityLinker.exe did not run properly!' error when buildin...
Error related to UnityLinker.exe appears when building a particular project with IL2CPP and code stripping enabled. Steps to reprod... Read more
Crash at GenericDynamicVBO::ReleaseChunkInternal when launching Unity wi...
Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more
Editor crashed when AnimatorOverrideController is replaced with a runti...
Steps to reproduce: 1. Download attached project and open "Pokédex Screen" scene 2. Enter play mode Results: Editor crashes when A... Read more
Sprite Packer does not repack Atlas when sprite meshes are changed with ...
To reproduce: 1. Download and open attached "repro913928.zip" project. 2. Enable Shaded Wireframe rendering mode in Scene view. 3. ... Read more
Crash at GfxDeviceD3D11Base::EndBufferWrite when launching Unity with a ...
Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more
Crash at D3DKMTCloseAdapter when launching Unity with a GPU which has ol...
Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic