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[Android] [Unity remote 4] compass input returns 0
To reproduce:1) Open the attached project2) Open Unity remote 4 on android device3) Play the scene 1, notice that it returns all zer... Read more
Particle Effect is delayed every time after pausing/resuming effect
To reproduce:1. Open attached project2. Open TestScene3. Select 08 GameObject4. Change Start Delay to 55. Simulate particle effect6.... Read more
Unity Play mode freezes when debugging the project using a breakpoint an...
Unity Play mode freezes when debugging the project by using a breakpoint and attaching a MonoDevelop script to the Unity process. St... Read more
Calculation results are different from Coroutine and normal function
Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more
[Shuriken] Null reference exception at UnityEditor.CurveSelection.get_cu...
Modifying two particle curves sometimes leads to an null reference exception, forcing the user to restart the editor. Repro steps: (... Read more
UnityWebRequest downloading several textures crashes editor
Steps to reproduce:1) open users attached project2) on 'TextureManagerTests' GameObject from hierarchy attach 'TextureManager.cs' co... Read more
[Linux][OpenGL Core] flickering with realtime lightmap and reflection probe
-e: see title. doesn't flicker when using -force-opengl and/or 5.2.4 -repro:--get lightmapping test project homes\qa\zbignev\Lightma... Read more
[MixedBaking] SpotLight and pointlight realtime shadows doesn't appear f...
Reproduction steps:1. Open attached "prj" Unity project.2. Open test scene.3. Go to "Window > Lighting > Scene" and click "Bui... Read more
[iOS]UI/Lit shaders does not reflect light
1. Open attached project2. Build to iOS3. Move Green and Blue or only Green slider to 0% and Light on the left will not be displayed... Read more
EventTrigger Pointer Click events can't pass PointerEventData
All event triggers are of type UnityEvent<BaseEventData>, meaning you can use a method with a BaseEventData as a callback, but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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