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[Geomerics][Backport 5.4->5.3] Bake gets stuck if the object is position...
Repro steps:1) Open the project and bakeproblem.scene in it2) Change mymodel object's position to (1000,500,1000)3) Click Build in t... Read more
Compute shaders get included to every Assembly-CSharp-* project that has...
Compute shaders get included to every Assembly-CSharp-* project that has at least one single script in it. If there are no scripts i... Read more
[IL2CPP] App crashes with UnhandledException when protobuf-net is used
1. Open attached project2. Build to iOS with IL2CPP Note: no repro with mono backend Read more
[Animator] Animator.GotoState: State could not be found
Reproduction steps:1) Open attached project2) Open scene "Scene"3) Enter play mode--- You will see 2 warning in the console:Animator... Read more
[iOS] Application crashes after an appended build when using Cardboard S...
Steps to reproduce: 1. Open attached project2. Open 'DemoScene' (Assets/Cardboard/DemoScene)3. Build the project for iOS4. Build the... Read more
Build settings contain error: Your lisense does not cover Tizen Licensin...
Build settings contain error: Your license does not cover Tizen Licensing for XBox360 target support Info message in Build Settings ... Read more
[WP8.1][WSA] Serialization issue listing enums
Reproducible on 5.2, 5.3.3, 5.4.0. In editor serialized enums are showed in subcategories, but on WP 8.1 platform, they are showed a... Read more
[Collision] OnParticleCollision does not work on planes collision mode.
Enabling "Send collision messages" on a particle system collision module works only for world collisions and not for planar collisio... Read more
GI warnings and errors "Error adding system: Data not available." when s...
To reproduce:1. Open attached project2. Open scene 23. Open scene Terrain not square4. Notice warnings in console:GI output for inpu... Read more
Editor crash caused by Sliders Null Reference
Reproduction steps:1) Open project attached in the edit and proceed to scene "MoviePlayer".2) Notices in the inspector that slider r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used