Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2022.2.0a11
Issue ID
1422676
Regression
No
When using Load/Store Action Debug Mode with scaled resolution Vulkan Validation Layer errors are thrown
How to reproduce:
1. Install Vulkan SDK https://www.lunarg.com/vulkan-sdk/
2. Run Unity.exe from command line with these arguments: "./Unity.exe -force-vulkan-layers"
3. Unity will try to load the validation layers (Must have VK_SDK_PATH or VULKAN_SDK in your Path variables)
4. Open the "Run-X" project
5. Switch to android build target
6. Open "Main Game" scene
7. In Player Settings > Other Settings, enable Load/Store Debug Mode
Expected Results: Validation Layer errors are not thrown
Actual Results: Validation Layer errors are thrown
Reproducible with: 2022.2.0a11 (Load/Store Action Debug mode added here),
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment