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Dead scripting wrappers contribute to Asset GC workload
Steps to reproduce: 1. Open attached project2. Open scene "UnityGCTest"3. Open profiler4. Run scene5. In profiler, notice spikes tha... Read more
Scrolling scaled Game View randomly changed scale value
How to reproduce:1. Open provided example project2. Execute "Window > Game" from main menu3. Set Scale to 5x in Game view4. Notic... Read more
Inspector lock state is lost once any editor window is maximized and min...
Steps to reproduce: 1. Open attached project2. In project tab, select "bugreport.txt" and lock its inspector3. Maximize any game win... Read more
Unity Ads don't play on Samsung Galaxy S 3
Reproduction steps:1. Open the attached project2. Build and run the project on Samsung Galaxy S 33. Press the button4. Notice that t... Read more
Altering Mass on a Rigidbody with multiple child colliders causes positi...
Steps to reproduce: 1. Open attached project "775001.zip"2. Open scene "repro"3. Select "MeshBox (1)" in hierarchy and notice that i... Read more
Reference to the script is set to "None" when package is imported
Reproduction steps(GIF attached):1. Open attached project.2. Go to "Assets > Import Package > Custom Package".3. Select "updat... Read more
5.3 displays disabled "Message" and "Is Warning" fields in scene inspector
Since 5.3, when selecting a scene file, the inspector displays disabled fields called "Message" and "Is Warning". Not sure what they... Read more
Unity.exe + UnityHelper.exe is fully consuming 3 CPU cores while on logi...
Reproduced in 5.3.3p2 Repro steps: 1. Open up editor2. Log out of your Unity account3. Start entering your credentials4. Observe CPU... Read more
[shaders][glsl-optimizer] Compiling shaders for Metal or GL2/GLES2 is sl...
Building game with complex shaders (involving loops etc.) for Metal or GLES2.0 targets seems to be spending a lot of time inside use... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used