Search Issue Tracker
Fixed
Fixed in 2020.3.X, 2021.3.X, 2022.1.X
Votes
0
Found in
2022.1
2022.1.0b13
Issue ID
1418416
Regression
No
[iOS] Cyclic references are detected when building with Xcode 13.3
Reproduction steps:
1. Create a new Unity Project
2. Build the Project for iOS
3. Build the Xcode Project twice
Expected result: No errors are present while building
Actual result: Errors regarding Cyclic references are thrown by Xcode
Reproducible with: 2022.1.0b13 (User-supplied information)
Could not test with: 2019.4, 2020.3, 2021.2, 2022.1.0f1, 2022.2 (Due to difficulties reproducing the issue)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame
Resolution Note:
Fixed in 2022.2.0a12
Resolution Note (fix version 2022.1):
Fixed in 2022.1.1f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.3f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.35f1