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Editor crashes when you click in Editor window title bar while building ...
After clicking the Build button in the Build Settings window you can crash the Unity Editor by clicking on the main Unity Editor win... Read more
[GI] light is cast evenly to all directions from the object that has emi...
Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more
Data Loss of References in Scene Files
How to reproduce:1. Open the previously-attached project in Unity2. Open testScene3. Select TestObject in hierarchy and notice that ... Read more
Quitting editor while in play mode will cause scenes loaded additively t...
Steps to reproduce: 1. Open attached project2. Open scene "TestScene1"3. Run it and press "A". This will additively add "TestScene2"... Read more
[GI] Lightmap texture atlas rotates objects and causes aliasing in lightmap
Steps to reproduce: 1. Open attached project "773963.zip"2. Open scene "repro"3. Rebake lightmap4. In game view, notice aliased shad... Read more
[InputField][DecimalNumber] Input field doesn't clear when text is highl...
Reproduction steps(GIF attached):1. Open attached project.2. Open and play "Scene" scene.3. Click on input field with first mouse bu... Read more
"Select Object" dialog shows Scene tab for ScriptableObject
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In hierarchy, select "Monkey" GO4. Notice that "Animal" componen... Read more
[iOS] iTunes Connect rejects all Unity apps that are referencing WatchCo...
Apple rejects all Unity apps that reference 'WatchConnectivity.frameworkwith: 'non-public symbols in app: _LZ4_compressBound, _LZ4_c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used