Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a5
2018.1.0b1
Issue ID
980384
Regression
Yes
[Animation] Model transform rotation values are set to zero by Animation after model reimport
Steps to reproduce:
1) Open the attached project.
2) Open 'Main' scene.
3) Run the scene.
5) In the Inspector search field, search for "Right_Hand_Attach".
6) Take note of the Transform rotation values.
7) Exit play mode.
8) In the Assets folder, reimport "Locomotion--Female_Terraformer_A--AimDownToUp.fbx" a few times.
9) Enter play mode again.
10) Inspect "Right_Hand_Attach".
The rotation fields show zeroes, even though they should indicate other values. You might need to repeat steps 7-10 a couple times to reproduce the issue. Repeating the same steps after the issue has shown up sometimes fixes it again. The issue doesn't show up until play mode is entered.
Reproduced on:
2018.2.0a1, 2018.1.0a5
Did not reproduce:
2018.1.0a4, 2017.3.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Readme” Asset is unreadable in the Inspector window when switching Editor Theme to Light
- “NullReferenceException” error thrown when switching Editor Theme to Light if “Unity Version Control” tab is enabled
- A Warning is displayed in the Inspector when a Mesh with any Material is added as a Terrain Detail
- [Android][Vulkan] Memory leak when playing and stopping a video using the Video Player on some devices
- Caret moves by a character when typing "." and any number into 'Grid and Snap' toolbar's input field
Add comment