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Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a5
2018.1.0b1
Issue ID
980384
Regression
Yes
[Animation] Model transform rotation values are set to zero by Animation after model reimport
Steps to reproduce:
1) Open the attached project.
2) Open 'Main' scene.
3) Run the scene.
5) In the Inspector search field, search for "Right_Hand_Attach".
6) Take note of the Transform rotation values.
7) Exit play mode.
8) In the Assets folder, reimport "Locomotion--Female_Terraformer_A--AimDownToUp.fbx" a few times.
9) Enter play mode again.
10) Inspect "Right_Hand_Attach".
The rotation fields show zeroes, even though they should indicate other values. You might need to repeat steps 7-10 a couple times to reproduce the issue. Repeating the same steps after the issue has shown up sometimes fixes it again. The issue doesn't show up until play mode is entered.
Reproduced on:
2018.2.0a1, 2018.1.0a5
Did not reproduce:
2018.1.0a4, 2017.3.0f2
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