Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a5
2018.1.0b1
Issue ID
980384
Regression
Yes
[Animation] Model transform rotation values are set to zero by Animation after model reimport
Steps to reproduce:
1) Open the attached project.
2) Open 'Main' scene.
3) Run the scene.
5) In the Inspector search field, search for "Right_Hand_Attach".
6) Take note of the Transform rotation values.
7) Exit play mode.
8) In the Assets folder, reimport "Locomotion--Female_Terraformer_A--AimDownToUp.fbx" a few times.
9) Enter play mode again.
10) Inspect "Right_Hand_Attach".
The rotation fields show zeroes, even though they should indicate other values. You might need to repeat steps 7-10 a couple times to reproduce the issue. Repeating the same steps after the issue has shown up sometimes fixes it again. The issue doesn't show up until play mode is entered.
Reproduced on:
2018.2.0a1, 2018.1.0a5
Did not reproduce:
2018.1.0a4, 2017.3.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Add comment