Search Issue Tracker
Not Reproducible
Votes
1
Found in
2017.1.3f1
Issue ID
980639
Regression
No
[Android] Samsung Galaxy S8/Note black borders on the screen if orientation is set to landscape left/right
Steps to reproduce:
1) Open Unity and create a new project
2) Make sure orientation is set to landscape left/right in the Player Settings
3) Build and run project on a device
Observe black borders on the screen
Expected result: no black borders (check attached image "expected.png")
Actual result: black borders appears if orientation is set to landscape left/right (check attached image "actual.png")
Reproduced with:
5.6.5f1, 2017.1.3f1, 2017.2.1p1, 2017.3.0f3, 2018.1.0b1
Devices under test:
Reproduced with:
0138 Samsung Galaxy S8, OS: 7.0, CPU: Samsung Exynos 9 Octa, GPU: ARM Mali-G71
0154 Samsung Galaxy Note 8, OS: 7.1.1, CPU: Samsung Exynos 9 Octa, GPU: ARM Mali-G71
Not reproduced with:
0150 Google Pixel XL, OS: 8.0, CPU: Snapdragon 821, GPU: Adreno 530
0162 Razer Phone, OS: 7.1.1, CPU: Qualqomm Snapdragon 835, GPU: Adreno 540
Note: Works well if orientation is set to autorotation
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
taxvi
Apr 24, 2018 14:08
Unity 2018.1.0b13 - got the same issue :(