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Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is...
The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSize... Read more
Static batching limited in draw call
It seems there is some number behind the hood. That splits statistically batched object to multiple draw calls. Inspector shows that... Read more
[2DCollider][Renderer] Flip X or Y of renderer is ignored by collider
Repro steps:1) Open ColliderFlip project and asd.scene2) Select linux object in the Hierarchy and notice the polygon collider in the... Read more
Error "UriFormatException: Invalid URI: The hostname could not be parsed...
Regression - not reproduces in 5.4.0b7In 5.4.0b8 when you adding NetworkManager - it has "MatchMaker Host URI"-field set to "https:/... Read more
Camera doesn't have preview if Inspector has Debug mode enabled
Steps to reproduce: 1. Create new project2. In hierarchy, select Main Camera and notice that it has preview3. Change Inspecto mode t... Read more
[HLSLcc] Accessing property by indexer in a loop fails to compile with a...
How to reproduce: 1. Open attached project2. Allow the shader to compile- Note the errors thrown in the console:GLSL compilation fai... Read more
[Windows] Unity crashes when stays unfocused for a while
Regression from revious build - Version 5.4.0b7 (b558e46def43)Steps:1. Open Unity with some project2. Switch to another application=... Read more
Undo.DestroyObjectImmediate(null) crashes in DestroyObjectUndoable(Objec...
How to reproduce: 1. Open attached project2. Go to menu Test/Crash- Editor immediately crashes when the item is clicked - Reproduced... Read more
Uninformative "i < sampleCount" error on opening project
On importing package user gets uninformative errors: "i < sampleCount" To repro:Open package attached.orImport SECTR COMPLETE ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used