Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.3.0b7
Issue ID
970414
Regression
No
ParticlesStandardUnlit shader causes MissingReferenceException when Particle System StopAction is set to Destroy
How to reproduce:
1. Open Unity
2. Load tester-submitted project(Particles.zip)
3. Open '1.unity' scene
4. Select 'Particle System'
5. Expand material component.
6. Run the scene while observing material properties in Inspector(Repeat this step until issue occurs
Expected result: Particle System is destroyed without any issues and messages in Console
Actual result: Particle System is destroyed with some cosmetic MissingReferenceException errors being thrown in the Console
Notes:
- Reproduction probability varies between different machines.
- Typically reproduces within 10 attempts.
- The issue seems to be related to VertexStreams but altering Vertex Streams options in Particle System seems to not affect the problem.
Reproducible with - 2017.3.0f3, 2018.1.0a7
Could not test: 5.6.4p4, 2017.1.2p4, 2017.2.1p1, 2017.3.0a1('Particles/Standard Unlit' shader has not yet been introduced)
Verified in: 2018.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
Add comment