Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0p4
2017.2.0b1
Issue ID
979574
Regression
Yes
[iOS] Project that contains IAP plugin fails when building for iOS platform
To reproduce:
1. Open project attached by the user
2. Build it for iOS platform
Expected result: Build succeeds
Actual result: With IL2CPP backend UnityLinker.exe fails to run properly.
With Mono backend build fails on Cross compilation job Stores.dll.
Reproduced with: 2017.2.0b1, 2017.2.1f1, 2017.3.0f3
Not reproducible with: 2017.1.2p4, 2017.2.0a4
Wasn't able to test with 2018.1 because it crashes when opening project.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
This is a duplicate of issue #962771