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Unity API access errors are logged in even in a valid use-case
How to reproduce: 1. Open attached project2. Select the Editor/SelectMe.asset file in the Project window- Note the error thrown in t... Read more
[Editor] Can’t select multiple object in Scene view by Command or Ctrl c...
Reproduction steps:1) In any project create two cubes2) Try selecting them both by holding Command or Ctrl button and clicking on th... Read more
[Profiler][Renderer] Drawcalls for static batching are incorrectly calcu...
Repro steps:1) Open the project and test.scene2) Make sure Static Batch is enabled and Dynamic Batch - disabled3) Open Profiler and ... Read more
Empty <color> tag in rich text UI.Text produces white coloured text inst...
Steps to reproduce:1. Create UI->Text object2. Change text value so it uses color tag without a parameter (e.g. <color>text... Read more
OnTriggerExit2D is not called when resizing collider
Steps to reproduce:1. Open attached project's scene "1".2. Enter play mode.3. Select test22 game object in hierarchy.4. Change Circl... Read more
[iOS/tvOS] Artifacts appears on materials Standard shader with metallic ...
1. Open repro_7707952. Build to tvOS Note: artifact intensity increases if it's further away from camera Read more
[iOS] Standard shader appears metallic on device even though metallic is...
To reproduce:1. Open attached project2. Build to iOS3. Launch the game on a device4. Notice that the clams on the tower have a metal... Read more
[Batching] Static batching is not working
Repro steps:1) Open the project and test.scene2) Enable Static Batch object and disable Dynamic Batch3) Play and in the profilers Re... Read more
High memory usage while reimporting 170+ objects spritesheet
Steps to reproduce:1. Download Interiors.zip.2. Put Interiors1.png and Interiors1.png.meta in Assets folder.(Create two new folders ... Read more
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to ...
[SpeedTree] Importing an A$ package throws "SpeedTree materials need to be regenerated" error 2. How we can reproduce it using the e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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