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Fixed in 6000.3.9f1
Fixed in 6000.3.17f1, 6000.4.10f1, 6000.5.0b11, 6000.6.0a7
Votes
0
Found in
6000.0.75f1
6000.3.16f1
6000.4.8f1
6000.5.0b9
6000.6.0a5
Issue ID
UUM-142681
Regression
Yes
Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Steps to reproduce:
1. Create a new HDRP project with the “High Definition 3D Sample”
2. Open the “SampleScene” scene
3. Select the “Volume Global” GameObject in the Hierarchy
4. In the Inspector, expand the Screen Space Reflection section
5. Enable “Screen Space Reflection” on the HDRP Asset if prompted
6. Set the “Minimum Smoothness” value to 0
7. Navigate to the backroom area of the scene
8. Observe the Scene View
Actual result: Black square artifacts are visible near the lights
Expected result: No artifacting is visible
Reproducible with: 6000.0.75f1, 6000.1.0a4, 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5
Not reproducible with: 6000.1.0a3
Reproducible on: macOS Sequoia 15.7.5 (M1 Max)
Not reproducible on: No other environments tested
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Resolution Note (fix version 6000.5.0b11):
Fixed in 6000.5.0b11
Resolution Note (fix version 6000.4.10f1):
Fixed in 6000.4.10f1
Resolution Note (fix version 6000.3.17f1):
Fixed in 6000.3.17f1