Search Issue Tracker
Active
Votes
0
Found in
2021.2
2021.2.0b4
Issue ID
1355311
Regression
No
SRP Batcher Batches Materials together when using different Integer Stencil Ref and Comp values
How to reproduce:
1. Open user-submitted project
2. Select "Far - Toggle this" Game Object in the Hierarchy and deactivate it
3. Inspect the rendering of "Near" GameObject
4. Select "Far - Toggle this" Game Object in the Hierarchy and activate it
5. Inspect the rendering of "Near" GameObject
Expected result: "Near" GameObject is always rendered on top of the stencil
Actual result: Rendering of the "Near" GameObject changes as we toggle "Far - Toggle this" GameObject
Reproducible with: 2021.2.0b4
Could not test with: 2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0b12, 2022.1.0a9 (Shader Errors)
Notes:
- Assigning "Unlit Integer" Shader to either "Near Mat" or "Far Mat" Materials fixes the problem
- Disabling SRP Batcher in "Custom RP" Asset fixes the problem
- Changing Blend Source Factor (Src Blend Property) or Destination Factor (Dst Blend Property) of "Near Mat" or "Far Mat" fixes the problem
- Changing the ZWrite value (Z Write Property) of "Near Mat" or "Far Mat" fixes the problem
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer settings UI elements overlap when a new Terrain Layer is created
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
- m_Modifications block serializes incorrectly when replacing source prefabs
Add comment