Search Issue Tracker
Fixed in N/A
Votes
0
Found in [Package]
Issue ID
1365901
Regression
No
[HDRP] Physically Based Sky update mode not working properly
I have tried On Change and Realtime every 5 frames modes on PB sky. When changing properties often the sky does not refresh until hovering something with the mouse. In my video I force the refresh by looking at the tooltip. I have Always Refresh on
Reproduction:
1) Open HDRP outdoor scene
2) Add a cube
3) In Physically based sky, override Horizont Tint
4) Disable the override
5) Optionally: hover mouse over parameters
Expected: Results are visible on Change
Actual: You need to force the change with mouse hovering, very annoying
Additional notes: This case looks similar to this, but I think it's a bug. I have 8 bounces but no matter how long will I wait, the result only refreshes when I move my mouse over things in the inspector.
https://fogbugz.unity3d.com/f/cases/1247526/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "[Header]" attribute is misaligned when placed before an InputActionProperty field
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
Add comment