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UI Toolkit Panel Settings are missing labels
Steps to reproduce: 1. Create a new Panel Settings Asset (RMB in Project Window>Create>UI Toolkit>Panel Settings Asset)2. S... Read more
Transitional lines are rendered outside the Animator window when it is d...
How to reproduce:1. Open the “IN-48735“ project2. Observe the Animator window Expected result: The transitional line is within the A... Read more
[Android] Gamepad trigger is stuck in performed phase when pressed and r...
How to reproduce:1. Open the “IN_47346” project2. Press Windows → Analysis > Android Logcat3. In the Android Logcat search bar ty... Read more
Gizmos are distorted when the position axis of a GameObject is over 210
How to reproduce:1. Open the “Distorted Gismo Demo.zip“ project2. Navigate to Assets → Scenes and open the “Demo“ scene3. Select and... Read more
Package Manager 'My Assets' status filter are checkboxes but behave like...
h5. Steps to reproduce: Package Manager > My Assets Open the Filters dropdown menu Try to check different status h5. Expected res... Read more
Visual Scripting icons are affected by the Global Mipmap Limit value
Reproduction steps:1. Open the attached “Global Mipmap Limit bug.zip“ project2. Open “New Script Graph.asset” Asset and observe the ... Read more
GameObjects with Cinemachine Follow Transform on Z axis changes when mou...
How to reproduce:1. Open the attached project2. Open Scene "Main"3. Select GameObject "beetle" in Hierarchy4. Move the mouse between... Read more
[RayTracing] Some sub meshes are not rendered as expected in ray tracing...
When working with Meshes that have several sub meshes in ray tracing effects, AMD GPUs are not able to render them as expected. Some... Read more
Unused variable in the Input System package
Reproduction steps:1. Open the attached "repro_IN-48284.zip" project2. Go to "Window > General > Test Runner"3. Switch to the ... Read more
Crash on "NvClothCookFabricFromMesh" when entering the Play Mode
How to reproduce:1. Open the "IN_48076" project2. Enter the Play Mode Expected result: Editor doesn't crashActual result: Editor cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used