Search Issue Tracker
Duplicate
Fixed in 2018.2.X
Votes
0
Found in
2017.2.0a4
2018.1.0b12
Issue ID
1027410
Regression
Yes
Rigidbody.MovePosition with Continuous collision detection performs slower in 2017.2 onwards
To reproduce:
1. Open the QA's attached project
2. Play the scene
3. Observe the PhysicsUpdate.physicsfixedupdate method in the profiler
Expected result: PhysicsFixedUpdate takes up to 2.00 ms
Actual result: PhysicsFixedUpdate takes up to 2.5 ms
Reproduced with: 2017.2.0a5, 2017.2.2p3, 2017.4.1f1, 2018.1.0f1, 2018.2.0b2
Not reproduced with: 2017.1.3p2, 2017.2.0a4
Regression started in: 2017.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
This is a duplicate of issue #1025263