Search Issue Tracker
Fixed
Fixed in 6000.0.18f1, 7000.0.0a12
Votes
0
Found in
6000.0.5f1
6000.1.0a7
Issue ID
UUM-73246
Regression
No
Pitch changes while paused messes up scheduling of the audio random container
Steps to reproduce:
- Download and open the attached project 'ARC Dramatic Pitch.zip'.
- Open the SampleScene.
- Enter play mode.
- Listen to the output.
Actual results: Sometimes, the audio random container repeats the same clip when unpausing, for example, in the screen recording where it plays 'seven' twice.
Expected results: The audio random container reliably picks up where it left off, regardless of pitch changes while paused.
Reproducible with versions:
6000.0.5f1
Tested on (OS): MacOS (M1) 14.4.1
Notes:
- In the repro project, the script 'DramaticPitchChangesARC.cs' automatically pauses, unpauses, and modifies pitch periodically.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 7000.0.0a12):
Fixed AudioRandomContainer clips repeated when changing pitch whilst paused
Resolution Note (fix version 6000.0.18f1):
Fixed AudioRandomContainer clips repeated when changing pitch whilst paused