Search Issue Tracker
Not Reproducible
Votes
0
Found in
2022.3.31f1
6000.0.4f1
Issue ID
UUM-73238
Regression
Yes
Unable to interact with Material Inspector window when creating a new Material and renaming it
Reproduction steps:
1. Open "ReproProject" project
2. Create a new Material (Assets > Create > Material)
3. Rename the created Material
4. Click any button or dropdown in the Inspector window
5. Observe the Inspector window
Expected result: The Inspector window is interactable
Actual result: Unable to interact with the Inspector window
Reproducible with: 2022.3.11f1, 2022.3.31f1, 6000.0.4f1
Not reproducible with: 2021.3.39f1, 2022.3.10f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note: Also reproduces if a Material is duplicated and renamed
-
ashleywalters
May 31, 2024 19:57
He cast spells for different purposes like(1) If you want your ex back.
(2) if you always have bad dream
(3) You want to be promoted in your office.
(4) You want women/men to run after you.
(5) If you want a child.
(6) You want to be rich.
(7) You want to tie your husband/wife to be yours forever.
(8) If you need financial assistance.
(9) HIV/AIDS CURE
(10) is the only answer to that your problem of winning the lotteryContact him today on oseremenspelltemple @gmail. com
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to reproduce this bug.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.