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[Vulkan] maxComputeBufferInputs limits get slashed when device property ...
maxComputeBufferInputs limits get slashed when device property is max unit. This happens because device property is unit, but maxCom... Read more
Cannot star projects while another project is opening
Reproduction steps:1. Open a project2. While the wheel next to the project, attempt to star a project Expected result: the project i... Read more
ILPostProcessor throws an IndexOutOfRangeException when Unity Physics pa...
Reproduction steps:1. Open the attached project “repro_project“2. Observe Console Expected result: No errors in ConsoleActual result... Read more
[macOS] Hub turns black when closing it in fullscreen mode
Reproduction steps:1. Make the Hub fullscreen2. Close it via the x button Expected result: the Hub closesActual result: the Hub is b... Read more
WebGL Player crashes when the Code Optimization setting is set to "Runti...
Reproduction steps:1. Open the "IN-47987.zip" project2. Select the WebGL platform in the Build Settings window (File -> Build Set... Read more
[AsyncLoadInEditor] Crash on SerializedFile::WriteObject() when building...
Steps to reproduce:1. Open the attached “IN-45795” project2. Build the project Expected result: Build completed with a result of ‘Su... Read more
Rendering does not work when using a custom 2D sprite lighting system
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/New Scene.unity” Scene3. Observe the Lighting in the Sce... Read more
[2D][PSB Importer] Platform settings compression format does not affect ...
How to reproduce:1. Open the user’s attached “psb_importer.zip” project2. In the Project window, select “Fei_PSB” Sprite Atlas insid... Read more
Remove svcutil.exe because it's not officially supported
How to reproduce:1. Navigate to the Unity version through file explorer "D:\Unity\[Unity version]\Data\MonoBleedingEdge\lib\mono\4.5... Read more
One of the multiple assets with the same name is shown in the Object Sel...
How to reproduce:1. Open the user’s attached “ScenedTest.zip” project2. In the Hierarchy window, select “Cube” GameObject3. In the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used