Search Issue Tracker
Fixed in 1.0.0-preview.13
Votes
0
Found in [Package]
Asset Store version
Issue ID
1031088
Regression
No
Static objects lose their Polybrush modifications when entering Play mode with at least 2 static and Polybrush modified objects
How to reproduce:
1. Open attached project "Polybrush_LoseModifications.zip" and scene "TestScene"
2. Enter Play mode
3. Observe Scene/Game views
Expected result: static Polybrush modified objects remain modified
Actual result: all static objects return to their original form (when selecting one of the static objects, in Hierarchy window, the highlighter shows up on 0,0,0 with modified form)
Reproducible with: 2018.2.0b3
Not reproducible with: 5.6.6f1, 2017.1.3p3, 2017.2.2p4, 2017.4.2f1, 2018.1.0f2
Note: unable to reproduce due to case 1028627
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (fix version 1.0.0-preview.13):
This bug has been fixed in the version available in the Package Manager (preview).