Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.4.2f1
Issue ID
1030961
Regression
No
[Graphics Emulation] Emulation settings are not being saved
It is an very annoying issue (UX) that the graphics emulating settings are not being saved per project. It resets back to default everytime we
(i) reopen the project or
(ii) make a build
Especially when we work on mobile projects, emulation mode is being reset back to GLES3 for Android and emulating Metal on Metal editor, which make shaders go pink.
Steps:
1. Open new project / use the repro project
2. Note that emulation mode is "No emulation" by default for PC platform. (Edit > Graphics Emulation > No Emulation)
3. Change to "Shader Model 2" (Edit > Graphics Emulation > Shader Model 2)
4. Save the project and close Unity
5. Reopen the project, the emulation is being reset back to default (No emulation)
Reproducible: 2018.3.0a1, 2017.4.2f1, 5.6.5p1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
realprimo
Feb 26, 2019 12:18
I tried all of that, and it doesn't work