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[HDRP] New scene templates duplicate assets when saved.
Steps to reproduce : In an HDRP project Click on "File > New Scene" Select "Basic Indoors" Click "Create" Save the scene in the p... Read more
Baking static objects with no material causes an Out Of Memory message i...
Steps to reproduce: Make a new scene Add a cube primitive Remove its material Make it static Bake Result: {{OpenCL Error. Falling ba... Read more
[IL2CPP] When generating an IL2CPP build, the method signature void MyMe...
Steps to reproduce:1. Open the attached project "il2cppTest.zip"2. Make sure IL2CPP is selected3. Perform a Standalone Build4. Navig... Read more
GameObject’s X position value keeps increasing when GameObject has an An...
How to reproduce:1. Open the user’s attached “Repro.zip” project2. Enter “SampleScene” Scene and enter Play Mode3. Observe the X pos... Read more
"OnnxImportException: Unknown type If encountered while parsing layer ou...
How to reproduce:1. Open the attached project "barracuda-test.zip"2. Right mouse click on Assets/Resources/silero_vad.onnx3. Click R... Read more
[Mac][Contextual Menus] Editor crashes during the scrolling through the ...
Steps to reproduce:1. Create 2D/3D project;2. Go to Unity ->Preferences ->General;3. Find "Context Menu Auto Expand Delay" and... Read more
[Android] MeshRenderingData::PrepareDraw causes a crash on a Player
How to reproduce:1. Open the attached “IN-41474” project2. In the Build Settings enable Development Build3. Build the project and in... Read more
Freeze when EditorUtility.UnloadUnusedAssetsImmediate() is called when q...
Reproduction steps:1. Open the attached “BugReport” project2. Close Unity Editor Expected result: Unity Editor closes properlyActual... Read more
Types from serialized references on Prefabs are not updated when moving ...
Reproduction steps:1. Open the attached “1563442.zip“ project2. Move the “CustomPassTest.cs” Script to the “Assembly1" folder3. Sele... Read more
The highlighting on Layer Collision Matrix isn't working after entering ...
How to reproduce:1. Open the user-attached project “Bug Test”2. Open Project Settings → Physics2D → Layer Collision Matrix3. Enter a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used