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0
votes
Won't Fix

Toggle checkmark image is rendered after re-enabling the Image Component...

uGUI

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Apr 02, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached project 2. Open AbstractColorFilterToggle prefab 3. Select Checkmark in the Scene Hierarchy 4... Read more

0
votes
Active

GameObjects with Polybrush Material are not visible in WebGL Build

Package: Polybrush

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Apr 06, 2021

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Version/s: 1.1.2

How to reproduce: 1. Open the user's attached "Testing Ground.zip" project 2. Go to File -> Build Settings 3. Build And Run the proj... Read more

0
votes
Active

An error is thrown when loading an Asset using asynchronous await

Package: Build Pipeline - Addressables

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Apr 07, 2021

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Version/s: 1.17.13

How to reproduce: 1. Open the user's attached "Addressables Async Error" project 2. Open the Scene "SampleScene" (Found in the Asset... Read more

0
votes
Active

Crash after selecting presets for Large Textures

Asset Importers

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Mar 30, 2021

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Version/s: 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps: 1. Open user attached project 2. Select Assets\Texture2D.preset 3. If that doesn't hang, then click on a differe... Read more

0
votes
By Design

[Android] Application.lowMemory event not raised before application runs...

Mobile

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Apr 01, 2021

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Version/s: 2018.4, 2018.4.33f1, 2019.4, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "AppLowMemoryBug_2018_4_33.zip" 2. Open the Profiler window 2. Build to device with... Read more

0
votes
Active

[ECS] Entity with CompositeScale does not scale around ScalePivot

Package: Entity Component System (ECS)

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Feb 03, 2021

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Version/s: 0.17.0-preview.41

Reproduction steps: 1. Open attached project "TestProject.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe "compositeScale... Read more

1
votes
Active

[HDRP] Glitches appear on GameObject when another GameObject with Opaque...

Package: Scriptable Render Pipeline HD

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Mar 23, 2021

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Version/s: 12.0.0

How to reproduce it: 1. Open the attached project "1323760.zip" 2. Load the "SampleScene" Scene 3. Move the camera around and observ... Read more

0
votes
Duplicate

"OnTriggerExit" not being called when changing GameObject's position and...

Physics

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Apr 03, 2021

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Version/s: 2020.3, 2020.3.1f1, 2021.1.0a10, 2021.2

How to reproduce: 1. Open the user attached project (test_unity.zip) 2. Enter PlayMode 3. Press the "Reparent Cube1" button twice 4.... Read more

0
votes
Active

[HDRP][DXR] Incorrect passes are rendered when Path Tracing override is ...

Package: Scriptable Render Pipeline HD

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Mar 07, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the "AreaLightCulled.zip" project 2. Open the "HDRPShowcasePictures" Scene 3. Select the "DefaultSettingsV... Read more

0
votes
Duplicate

Text in GraphToolFoundation Window gets corrupted after adding com.unity...

Package: Graph Tools Foundation

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Mar 16, 2021

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Version/s: 2020.3, 2021.1, 2021.1.0b10

How to reproduce: 1. Open attached project "FontRenderingIssue.zip" 2. Open GraphWindow (GTF Sample -> RecipeEditor). Expected resu... Read more

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