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By Design
Votes
0
Found in [Package]
2.8.1
Issue ID
SPLB-358
Regression
No
Spline Bounds from Gizmos are rendered bigger when compared to user implemented Spline Bounds
Steps to reproduce:
1. Open the attached “SplineBoundsBug.zip” project
2. Open the “SampleScene”
3. In the Hierarchy Window select the “Spline” GameObject
4. Open Scene View
5. Enable Gizmos
6. Observe the Scene View
Expected result: Both the red and green bounds of the Spline match
Actual result: The red bounds (from the Splines package) are bigger compared to the green bounds (user implemented)
Reproducible in: 2.7.2 (6000.0.44f1, 6000.1.0b11, 6000.2.0a7), 2.8.0 (6000.0.44f1, 6000.1.0b11, 6000.2.0a7), 2.8.1 (2022.3.63f1, 6000.0.44f1, 6000.0.51f1, 6000.1.0b11, 6000.1.8f1, 6000.2.0a7, 6000.2.0b7)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
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Resolution Note:
The bounds of a spline is calculated by enclosing all knots at their control handles. The normally results in a bounds that is a bit larger than the spline itself, but it is also guaranteed to contain the spline, and is fast to calculate.