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Fix In Review for 6000.0.54f1, 6000.1.13f1

In Progress in 6000.2.X

Fixed in 6000.3.0a2

Votes

0

Found in

6000.0.52f1

6000.1.9f1

6000.2.0b7

6000.3.0a1

Issue ID

UUM-110322

Regression

Yes

Terrain is not rendered and a warning is thrown when Unlit Draw Mode is used in the Scene view

-

How to reproduce:
1. Create and open a new project with “High Definition 3D” template
2. Make sure the Editor is running on DX12 or Vulkan graphics API
3. In the Scene window, change Draw Mode to “Unlit”
4. Add a Terrain to the scene
5. Make sure “Sculpt Mode” is selected in the Terrain Tools overlay
6. Restart the Editor
7. Observe the Scene view

Expected result: The Terrain is rendered, no warnings are thrown
Actual result: The Terrain is not rendered, a warning is thrown

Reproducible with: 2022.3.64f1, 6000.0.20f1, 6000.0.52f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1
Not reproducible with: 6000.0.19f1

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Notes:
- Does not reproduce on DX11 graphics API
- Changing to “Lit” Draw Mode and back fixes the issue
- Changing to “Materials Mode”, in Terrain Tools overlay, fixes the issue
- Changing to Game view and back fixes the issue
- A “d3d12: Fragment Shader "HDRP/TerrainLit" requires a buffer (SRV) "_AmbientProbeData" at index 12, but none provided. Skipping draw calls to avoid crashing.” warning is thrown

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