Search Issue Tracker
Fixed
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X
Votes
0
Found in
6000.0.52f1
6000.1.9f1
6000.2.0b7
6000.3.0a1
Issue ID
UUM-110322
Regression
Yes
Terrain is not rendered and a warning is thrown when Unlit Draw Mode is used in the Scene view
How to reproduce:
1. Create and open a new project with “High Definition 3D” template
2. Make sure the Editor is running on DX12 or Vulkan graphics API
3. In the Scene window, change Draw Mode to “Unlit”
4. Add a Terrain to the scene
5. Make sure “Sculpt Mode” is selected in the Terrain Tools overlay
6. Restart the Editor
7. Observe the Scene view
Expected result: The Terrain is rendered, no warnings are thrown
Actual result: The Terrain is not rendered, a warning is thrown
Reproducible with: 2022.3.64f1, 6000.0.20f1, 6000.0.52f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1
Not reproducible with: 6000.0.19f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Does not reproduce on DX11 graphics API
- Changing to “Lit” Draw Mode and back fixes the issue
- Changing to “Materials Mode”, in Terrain Tools overlay, fixes the issue
- Changing to Game view and back fixes the issue
- A “d3d12: Fragment Shader "HDRP/TerrainLit" requires a buffer (SRV) "_AmbientProbeData" at index 12, but none provided. Skipping draw calls to avoid crashing.” warning is thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note:
Fixed by another internal issue: UUM-97790: Attempting to draw with missing bindings