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Won't Fix
Votes
0
Found in
6000.0.51f1
6000.1.8f1
6000.2.0b6
Issue ID
UUM-110321
Regression
No
RTHandle.rt is null when Rendering Path is Forward, Depth Priming Mode is Disabled and Screen Space Ambient Occlusion is Enabled
How to reproduce:
1. Open the project “IN-105015_SingleCameraRequestConfigureInput”
2. Open the “SampleScene.scene”
3. Observe the Console
Expected result: The RTHandle.rt property is logged as not null
Actual result: The RTHandle.rt property is non-existent, null
Reproducible with: 6000.0.0f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Could not test with: 2021.3.53f1, 2022.3.63f1 (Custom script errors), 6000.3.0a3 (API for RTHandle was changed)
Notes:
- RTHandle.rt is null only when:
** Assets\Settings\PC_Renderer → Rendering Path is Forward,
** Assets\Settings\PC_Renderer → Depth Priming Mode is Disabled
* Assets\Settings\PC_Renderer → Screen Space Ambient Occlusion is Enabled
Warnings: “CommandBuffer: temporary render texture not found while executing …” appear in the Console when,
** Selecting Nothing in PC_Renderer → Filtering on any of the options
** Switching back the Rendering → Rendering path to Forward
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug:
- you should be able to bypass this issue by requesting PC_RP Asset > Opaque Texture.
- this is not reproducible with URP Render Graph (Compatibility mode off).
We encourage you to port your project to Render Graph, Compatibility mode has been hidden behind a compiler define in 6000.3 and removed in 6000.4.
Thanks for your understanding.