Search Issue Tracker
Player crash when using WaitForCompletion at start
1) Open project MyScene 2) Build and run for Windows standalone player 3) Notice the player locks after the splash screen and become... Read more
[Search] Saved search text overlaps with result number
How to reproduce:1. Open/create any project2. Open search menu (cmd/ctrl + k)3. Enter any text into search bar -> press save icon... Read more
Raycast is offset when using alphaHitTestMinimumThreshold with "Tight" M...
How to reproduce:1. Open the attached project "AlphaThresholdBug.zip"2. Enter Play Mode3. Hover with the mouse over the top of the "... Read more
ScriptableObject range value does not change when changing it by typing...
Reproduction steps:1. Open the attached “Test Project” Project2. Select “New New Behaviour Script” SO in the Project window3. Change... Read more
Parent Constraint imported from DCC package creates offset in the transf...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Select the “constraintTest” P... Read more
DOTS Physics Center of mass does not apply when entering the Play Mode
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Enter Play Mode4. Observe the... Read more
"MissingMethodException: Constructor on type 'UnityEditor.SceneViewCamer...
How to reproduce:1, Open the attached project "test.zip"2, Select "Main Camera" in the Hierarchy window Expected results: No errors ... Read more
RTHandle destroys external textures
See forum post for details: https://forum.unity.com/threads/error-when-releasing-rthandle-of-rendertexture-asset.1439020/#post-90294... Read more
TextMeshPro errors are in the Console when creating a new project with 3...
How to reproduce:1. Create a new project using the 3D (URP) or 3D (HDRP) template2. Observe the Console Expected result: No errors a... Read more
Texture generates noise when Compression is set to "High Quality"
How to reproduce:1. Open the “Compression_Quality_Bug“ project2. Open the “SampleScene”3. Observe the Game view Expected result: bla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used