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Button within a GUI.Window inside an EditorWindow has wrong rendering order
Steps to reproduce: 1. Open project named "_EditorWindowBug.zip" 2. Go to Examples->EditorWindowBug 3. Move "Title" window on Button... Read more
Unable to deploy OBB to some devices with Android 6.0
Reproduction steps: 1) Open user's attached project 2) Make sure that "Split Application Binary" is selected 3) Build and run projec... Read more
EditorGUIUtility.PingObject fails to show its animation when scene is ex...
Steps to reproduce: 1. Open attached project named "_PingBug.zip" 2. Go to Tests->PingBug. 3. Press "Buggy" button. - it fails to sh... Read more
Android IL2CPP has no stacktraces on some devices
Release notes state that IL2CPP is officially supported for Android, but there are no stacktraces in exceptions on some devices. The... Read more
[PostProcessScene] build index of active scene is equal to -1
Repro steps: 1. Open user attached project Scene1. 2. Build project -Notice output of console: build index of active scene is equ... Read more
Missing scripts do not respond to right-clicking their name in the Inspe...
Reproduction steps: 1. Open the project 2. Select "GameObject" prefab. 3. Right-click the label (Script) in the Inspector Actual re... Read more
Undo resets inspector for ExecuteInEditMode scripts when same object has...
Steps to reproduce: 1. Open attached project "820473.zip" 2. Open scene repro 3. Click on "Cube" and notice that it has Test script... Read more
Launcher unintuitive when licence expired
1) After installing the Win10 anniversary update, I get a license error. 2) Observe that the Re-Activate button is greyed out but t... Read more
Assigning a value to an element in a SyncListString that was previously ...
Steps to reproduce: 1) Open the attached project. 2) Open scene 'Bug'. 3) Press Play. 4) Press 'Lan Host(H). 5) Press 'Set Element R... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Abandoned Manor p...
Steps to reproduce: 1. Open attached project 2. Disable VSync in Quality Settings 3. Change graphics API for Mac Standalone to Meta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
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- [macOS] forward and backward mouse buttons are recognized as middle mouse button
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