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Duplicate
Duplicate in 1.14.X
Votes
0
Found in [Package]
1.14.0
Issue ID
ISXB-1582
Regression
Yes
Player Input component only invokes events on original binding when an Action's button is rebound
How to reproduce:
1. Open attached “IN-105106” project
2. Open “RebindingUISampleScene“, found in Assets > Samples > Input System > 1.14.0 > Rebinding UI
3. Enter Play mode
4. Press “E” on the keyboard
5. Observe message in the Console
6. In the Game view, click the “E” button next to “Interact”
7. Press “A” on the keyboard, notice the button now says “A”
8. Press “A” again
Expected result: “interact toggled” message is logged in the Console
Actual result: No message appears in the Console
Reproducible with: 1.14.0 (2021.3.53f1, 2022.3.63f1, 6000.0.0f1, 6000.0.51f1, 6000.1.0b10, 6000.1.9f1, 6000.2.0b7)
Not reproducible with: 1.13.1 (6000.0.0f1, 6000.1.0b10)
Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: No other environments tested
Notes:
- After rebinding the “Interact” Action, the message will only be logged when pressing “E” (or the original button the Action was bound to in the Input Actions asset)
- The message is supposed to be logged when pressing button that is bound to “Interact” Action
- “Show Bindings” property, in the “Input test” script, attached to “test” GameObject, can be toggled to log current binding of “Interact” Action
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Resolution Note:
Duplicate of an internal issue: ISXB-1535.
Fixed in: 1.14.1
Resolution Note (1.14.X):
Duplicate of an internal issue: ISXB-1535.
Fixed in: 1.14.1