Search Issue Tracker

Duplicate

Votes

0

Found in [Package]

1.14.0

Issue ID

ISXB-1582

Regression

Yes

Player Input component only invokes events on original binding when an Action's button is rebound

Package: Input System

-

How to reproduce:
1. Open attached “IN-105106” project
2. Open “RebindingUISampleScene“, found in Assets > Samples > Input System > 1.14.0 > Rebinding UI
3. Enter Play mode
4. Press “E” on the keyboard
5. Observe message in the Console
6. In the Game view, click the “E” button next to “Interact”
7. Press “A” on the keyboard, notice the button now says “A”
8. Press “A” again

Expected result: “interact toggled” message is logged in the Console
Actual result: No message appears in the Console

Reproducible with: 1.14.0 (2021.3.53f1, 2022.3.63f1, 6000.0.0f1, 6000.0.51f1, 6000.1.0b10, 6000.1.9f1, 6000.2.0b7)
Not reproducible with: 1.13.1 (6000.0.0f1, 6000.1.0b10)

Reproducible on: Windows 10 (user reported), Windows 11
Not reproducible on: No other environments tested

Notes:
- After rebinding the “Interact” Action, the message will only be logged when pressing “E” (or the original button the Action was bound to in the Input Actions asset)
- The message is supposed to be logged when pressing button that is bound to “Interact” Action
- “Show Bindings” property, in the “Input test” script, attached to “test” GameObject, can be toggled to log current binding of “Interact” Action

  1. Resolution Note:

    Duplicate of an internal issue: ISXB-1535.

    Fixed in: 1.14.1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.