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0
votes
By Design

Reseting particle system transform does not change rendering position

Shuriken

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Jul 27, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. open attached project (last edit message OC link) 2. drop "boom" prefab into scene 3. play scene 4. select ob... Read more

0
votes
Fixed

Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->

Global Illumination

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Jul 30, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project and "Level9" scene in it. 2. Open Lighting window and enable Precomputed Realtime GI... Read more

0
votes
Duplicate

Index out of range exception when unfolding multiple objects in Hierarch...

Project Browser/Hierarchy

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Jul 20, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "BugReportProject_HierarchyBug.rar" 2. Open scene "TestScene" 3. Click on hierarchy an... Read more

0
votes
Won't Fix

When content of a scrollrect gets large, the scrollrect scrolls worse th...

UI

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Jul 02, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open the attached project 2. Open and play TestScene scene 3. Select the Content in the hierarchy window (this ... Read more

0
votes
Fixed

Test

Shadows/Lights

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Aug 01, 2016

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Version/s: 5.3.3f1

Read more

0
votes
Won't Fix

[OSX] Windowed Player window gets stuck in the menu bar with Capture Dis...

OSX

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Jul 26, 2016

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Version/s: 5.3.6f1

Steps to reproduce: 1) Open the attached project. 2) Build for OSX. 3) Launch the build. 4) Tick the 'Fullscreen' checkbox. 5) Press... Read more

0
votes
Fixed

[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...

Collab

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Jul 31, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Start Unity and select the attached project (On disk). 2. Open "Services" Window and make sure both Cloud Bui... Read more

0
votes
Fixed

[iOS] Touch Input Drops Out At High FPS

iOS

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Jul 24, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1) Open the attached project. 2) Deploy to an iOS device and run. 3) Start drawing on the screen. Red 'x' signs... Read more

0
votes
Fixed

Adjusting Shadow Strength on a realtime light causes lightmapped objects...

Shadows/Lights

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Jul 31, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open the attached project. 2. Go to 'Build settings' and set it to iOS platform. 3. In the 'Hierarchy' windo... Read more

0
votes
Fixed

Crash at Object::IsDerivedFromClassID when importing specific animation ...

Animation

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Jul 29, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project 2. It will crash 3. If project doesn't crash, reimport AquireBox_entry animation Read more

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