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Reseting particle system transform does not change rendering position
Steps to reproduce: 1. open attached project (last edit message OC link) 2. drop "boom" prefab into scene 3. play scene 4. select ob... Read more
Crash while building lightmaps on PPtr<ProceduralMaterial>::operator->
How to reproduce: 1. Open the attached project and "Level9" scene in it. 2. Open Lighting window and enable Precomputed Realtime GI... Read more
Index out of range exception when unfolding multiple objects in Hierarch...
Steps to reproduce: 1. Open attached project "BugReportProject_HierarchyBug.rar" 2. Open scene "TestScene" 3. Click on hierarchy an... Read more
When content of a scrollrect gets large, the scrollrect scrolls worse th...
How to reproduce: 1. Open the attached project 2. Open and play TestScene scene 3. Select the Content in the hierarchy window (this ... Read more
[OSX] Windowed Player window gets stuck in the menu bar with Capture Dis...
Steps to reproduce: 1) Open the attached project. 2) Build for OSX. 3) Launch the build. 4) Tick the 'Fullscreen' checkbox. 5) Press... Read more
[CEF] TypeError: undefined is not a function. Crash!!! Crash after closi...
How to reproduce: 1. Start Unity and select the attached project (On disk). 2. Open "Services" Window and make sure both Cloud Bui... Read more
[iOS] Touch Input Drops Out At High FPS
Steps to reproduce: 1) Open the attached project. 2) Deploy to an iOS device and run. 3) Start drawing on the screen. Red 'x' signs... Read more
Adjusting Shadow Strength on a realtime light causes lightmapped objects...
Steps to reproduce: 1. Open the attached project. 2. Go to 'Build settings' and set it to iOS platform. 3. In the 'Hierarchy' windo... Read more
Crash at Object::IsDerivedFromClassID when importing specific animation ...
How to reproduce: 1. Open the attached project 2. It will crash 3. If project doesn't crash, reimport AquireBox_entry animation Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection