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Decal shader graph is not rendered in the Standalone builds
To reproduce: Create a new project using empty URP template; Import URP samples into the project ( Window > Package Manager > ... Read more
Transition between Reflection Probes is not smooth in Standalone Builds
To reproduce: Create a new project using empty URP template; Import URP samples into the project ( Window > Package Manager > ... Read more
Blend Shape Normals Calculating even when set to none when normal import...
How to reproduce:1. Open the attached project “BlendShapeNormalBug.zip“2. Open the “SampleScene“ scene3. Select the “BSPlane.fbx“ pr... Read more
Editor freezes when exiting Play Mode if the Game window position was ch...
How to reproduce:1. Open the user’s attached “samples-playground.zip” project2. Enter Play Mode3. Dock the Game Window somewhere els... Read more
[HDRP] A minor issue with shadow resolution UI when multi selecting diff...
Version tested: trunk (2023.2.0a17) Steps to reproduce: 1) Create a new HDRP template 2) Crate multiple lights of different types 3)... Read more
[VFX Graph]In graph log message suggesting to open Target Gameobject pan...
How to reproduce:1. Create a new Simple Loop system2. Hover over the Log in the Initialize context Actual result: log message sugges... Read more
Choosing ARMV9A in burst inspector on M1 Mac formats assembly wrong
I'm on a M1 Mac. I'm using Unity 2021.3.24f To recreate: Add the follow test to BurstInspectorGUITests.cs in the Unity.Burst.Tester ... Read more
"Prefab mismatch: The instance object in the scene is referencing a corr...
How to reproduce:1. Open the attached project "LearningUnityV2.0.zip"2. Right mouse click on the "Barrier" Prefab in the Hierarchy w... Read more
Lens flare of the "Sun" in URP Samples doesn't hide behind objects
To reproduce: Create a new project using empty URP template; Import URP samples into the project ( Window > Package Manager > ... Read more
Keep Frame scene from URP Samples is glitching on macOS
To reproduce: Create a new project using empty URP template; Import URP samples into the project ( Window > Package Manager > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used