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SkinnedMeshRenderer gets periodically deformed when the Editor is in the...
Reproduction steps:1. Open the attached project “DeformedMesh”2. Open the Scene “Assets/Broken Scene.unity”3. Enter the Play Mode4. ... Read more
Crash on FMOD::OutputWASAPI::parseUUIDString when changing sound input t...
Reproduction steps:1. Install NDI tools for Webcam2. Set sound input to any NDI Webcam3. Open the attached project “CrashRepro“4. En... Read more
Memory leak when calling AssetDatabase.ExportPackage method
Reproduction steps:1. Open the attached project “MemoryLeakProject”2. Open the Backup Exporter window (Tools > Backup Exporter)3.... Read more
TextMeshPro component does not perform linear color conversion when the ...
Reproduction steps:1. Open the attached project “CanvasTextBug“2. Open the Scene “Assets/Scenes/SampleScene”3. In the Hierarchy wind... Read more
Light Probe Proxy Volumes turn GameObject darker when it has a transpare...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Inside the Scene View,... Read more
m_Action is cached and not cleared when InputActionReference.Set() is used
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode Ex... Read more
Cinemachine Virtual Camera Transform values change when interacting with...
Reproduction steps:1. Open the attached project “repro-project“2. Open the “SampleScene“ Scene3. Click on the Game view Expected res... Read more
Search: Not all icons, added to search queries, are visible in the light...
Steps to reproduce: Create a 3D project Window -> Search -> New Window Enter "A" into the search field and verify that you get... Read more
The List field doesn't expand/collapse when clicking on it while holding...
Reproduction steps:1. Open the attached project “ListColRepro“2. Open “Assets/Scenes/SampleScene.unity“ Scene3. Open “GameObject“ in... Read more
Decal shader graph is not rendered in the Standalone builds
To reproduce: Create a new project using empty URP template; Import URP samples into the project ( Window > Package Manager > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used