Search Issue Tracker

Active

Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X

Votes

0

Found in

2022.3.63f1

6000.0.51f1

6000.1.9f1

6000.2.0b7

6000.3.0a2

Issue ID

UUM-110069

Regression

No

TextMeshPro Shader "Mask" field does not update in Inspector when changing value

-

How to reproduce:
1. Open the “IN-106022_TMPMaskOffIssue“ project
2. Open the “SampleScene”
3. In the Hierarchy window select “Canvas/Text (TMP)” GameObject
4. In the Inspector window, for the Material Component select Debug Settings > Mask
5. Change the “Mask” value to “Mask Hard”
6. Observe the value

Expected result: The “Mask” field reflects the value change
Actual result: The “Mask” field stays “Mask Off”

Reproducible with: 2022.1.0a1, 2022.3.63f1, 6000.0.51f1, 6000.1.9f1, 6000.2.0b7

Reproducible on: macOS 15.5.0 (M1 Max), Windows 11
Not reproducible on: no other environments tested

Notes:
- The field changes can be seen by changing the Inspector from “Normal” to “Debug”
- Reproducible with TextMeshPro shaders: Distance Field, Distance Field Overlay, Distance Field SSD

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.