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By Design
By Design in 6000.5.X
Votes
0
Found in
2022.3.63f1
6000.0.51f1
6000.1.9f1
6000.2.0b7
6000.3.0a2
6000.4.0a1
6000.5.0a1
Issue ID
UUM-110069
Regression
No
TextMeshPro Shader "Mask" field does not update in Inspector when changing value
How to reproduce:
1. Open the “IN-106022_TMPMaskOffIssue“ project
2. Open the “SampleScene”
3. In the Hierarchy window select “Canvas/Text (TMP)” GameObject
4. In the Inspector window, for the Material Component select Debug Settings > Mask
5. Change the “Mask” value to “Mask Hard”
6. Observe the value
Expected result: The “Mask” field reflects the value change
Actual result: The “Mask” field stays “Mask Off”
Reproducible with: 2022.1.0a1, 2022.3.63f1, 6000.0.51f1, 6000.1.9f1, 6000.2.0b7
Reproducible on: macOS 15.5.0 (M1 Max), Windows 11
Not reproducible on: no other environments tested
Notes:
- The field changes can be seen by changing the Inspector from “Normal” to “Debug”
- Reproducible with TextMeshPro shaders: Distance Field, Distance Field Overlay, Distance Field SSD
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Resolution Note:
Since the introduction of the Softness control on the RectMask2D component, masking softness / hardness is now controlled by that component.
The Mask property on the Distance Field shader should have been removed like it was from other TMP shaders.
Resolution Note (6000.5.X):
Since the introduction of the Softness control on the RectMask2D component, masking softness / hardness is now controlled by that component.
The Mask property on the Distance Field shader should have been removed like it was from other TMP shaders.