Search Issue Tracker
Fixed
Votes
0
Found in
2022.3.63f1
6000.0.51f1
6000.1.9f1
6000.2.0b7
Issue ID
UUM-110066
Regression
Yes
Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
Reproduction steps:
1. Open the attached “IN-103909” project
2. Open the Project Settings window (Edit > Project Settings)
3. Make sure Domain Reload is disabled under the “Editor” tab
4. Open the “Scenes/SampleScene” Scene
5. Enter the Play Mode
6. Observe the Game View
Expected result: Pool has 100 inactive GameObjects
Actual result: Pool has 0 inactive GameObjects
Reproducible with: 2022.3.58f1, 2022.3.63f1, 6000.0.51f1, 6000.1.9f1, 6000.2.0b7
Not reproducible with: 2022.3.57f1
Reproducible on: Windows 10, Windows 11 (user)
Not reproducible on: No other environment tested
Notes:
- When Domain Reload is enabled, the bug no longer reproduces
- If in the “Start” function, the pool initialization is delayed by one frame, the pool initializes correctly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-111093