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Fixed
Fixed in 2022.3.66f1, 6000.0.57f1, 6000.2.2f1, 6000.3.0a5
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.4f1
6000.2.0b3
6000.3.0a1
Issue ID
UUM-109747
Regression
No
MacOS persistentDataPath uses old path when built compared to Editor Play mode
How to reproduce:
1. Open the attached “IN-101863” project
2. Enter Play mode
3. Observe the path in Game View
4. Exit out of Play mode
5. Delete the folder “IN-101863“ observed in the path
6. Build And Run the project
7. Observe the path in the Player
Expected result: The path in the built project Player is the same as the one in the Editor’s Play mode
Actual result: The built project Player displays a different path than the path in the Editor’s Play mode
Reproducible with: 2022.1.0a4, 2022.3.62f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0b3
Reproducible on: MacOS 15.5 Silicon
Not reproducible on: Win10
Note: On Windows 10, the path (%userprofile%/AppData/LocalLow/<companyname>/<productname>) remains the same in Editor Play mode and when in the built Player. As per the documentation https://docs.unity3d.com/6000.1/Documentation/ScriptReference/Application-persistentDataPath.html
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