Search Issue Tracker
If Canvas Dimension is Less Than 1 Error
Steps to reproduce: 1. Create a UI Canvas with the width/height of 0.5/0.5 2. Drag the UI Canvas into a Quad Layer 3. Observe the er... Read more
URP Emulation Not Working with ARF Sample Scenes
Link to Slack Thread:[https://unity.slack.com/archives/C023E42EUKS/p1712688625844999] Steps to reproduce: 1. Install AR Foundation (... Read more
PlayMode Emulation of the Eye Rig Projection Layer Shows Objects in Reve...
Steps to reproduce: 1. Create a Cube and Sphere and place the Cube in front of the Sphere 2. Create a new Projection Eye Rig 3. Assi... Read more
Cube Map Layer doesn't work in Android builds
Steps to reproduce: 1. Create a Cube Map Layer and add any Texture to it 2. Build to device 3. Observe in HMD that the Cube Map is n... Read more
Investigate the jittery-ness of the Eye Rig on device
Steps to reproduce: 1. Create a Projection Eye Rig 2. Add objects to the Eye Rig 3. Create a Video Layer using a Quad/Cylinder, have... Read more
The Quad Composition Layer is not showing on Quest 2 when the Texture Ty...
How to reproduce:1. Open the attached project "QuadCompositionLayer.zip"2. Switch Platform to Android3. Build And Run on Meta Quest ... Read more
Composition Layers do not render when using Meta Core SDK in Player
Reproduction steps:1. Open the attached project "ReproProj"2. Build and run “/Assets/Samples/XR Composition Layers/2.0.0/Sample Comp... Read more
Layers display a single frame but freeze thereafter in Android Builds
Description Layers display a single frame (for camera render texture) but freeze thereafter in Android Builds Initial setupPending R... Read more
Warning When Building Mixed Reality Template: MonoBehaviour Instantiated...
Steps to reproduce: Open Unity Hub Create a new project using the Mixed Reality Template Build the project Observe the console after... Read more
Unlit Shader error is thrown in the Console after Mixed Reality Template...
Steps to reproduce: Create Unity project using Mixed Reality template Wait for the project to load Observe the Console window Actual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used