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If Canvas Dimension is Less Than 1 Error
*Steps to reproduce:* 1. Create a UI Canvas with the width/height of 0.5/0.5 2. Drag the UI Canvas into a Quad Layer 3. Ob... Read more
URP Emulation Not Working with ARF Sample Scenes
*Link to Slack Thread:* [https://unity.slack.com/archives/C023E42EUKS/p1712688625844999] *Steps to reproduce:* 1. Instal... Read more
PlayMode Emulation of the Eye Rig Projection Layer Shows Objects in Reve...
*Steps to reproduce:* 1. Create a Cube and Sphere and place the Cube in front of the Sphere 2. Create a new Projection Eye Rig... Read more
Cube Map Layer doesn't work in Android builds
*Steps to reproduce:* 1. Create a Cube Map Layer and add any Texture to it 2. Build to device 3. Observe in HMD that the Cu... Read more
Investigate the jittery-ness of the Eye Rig on device
*Steps to reproduce:* 1. Create a Projection Eye Rig 2. Add objects to the Eye Rig 3. Create a Video Layer using a Quad/Cyl... Read more
The Quad Composition Layer is not showing on Quest 2 when the Texture Ty...
How to reproduce: 1. Open the attached project "QuadCompositionLayer.zip" 2. Switch Platform to Android 3. Build And Run on Meta ... Read more
Composition Layers do not render when using Meta Core SDK in Player
Reproduction steps: 1. Open the attached project "ReproProj" 2. Build and run “/Assets/Samples/XR Composition Layers/2.0.0/Sample ... Read more
Layers display a single frame but freeze thereafter in Android Builds
* *+Description+* Layers display a single frame (for camera render texture) but freeze thereafter in Android Builds *+Initial se... Read more
Warning When Building Mixed Reality Template: MonoBehaviour Instantiated...
*Steps to reproduce:* # Open Unity Hub # Create a new project using the Mixed Reality Template # Build the project # Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL