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Fixed
Fixed in 6000.0.60f1, 6000.2.8f1, 6000.3.0b1
Votes
1
Found in
6000.0.51f1
6000.1.8f1
6000.2.0b6
6000.3.0a1
Issue ID
UUM-109755
Regression
No
Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
How to reproduce:
1. Open the attached “IN-105194” project
2. Open the “SampleScene”
3. Open the Render Graph Viewer (Window → Analysis → Render Graph Viewer)
4. Observe the resource information in the “_CameraRenderingLayersTexture” row and “Draw Decal Screen Space” column
5. Open the Frame Debugger and ensure it is enabled (Window → Analysis → Frame Debugger)
6. In the left column, select the “Draw Decal Screen Space” pass
7. Expand the “Textures” foldout in the right column and observe the result
Expected result: The “_CameraRenderingLayersTexture” is present in the “Draw Decal Screen Space” pass in both the Render Graph Viewer and the Frame Debugger
Actual result: The “_CameraRenderingLayersTexture” is shown as “not used” in the “Draw Decal Screen Space” pass in the Render Graph Viewer, but the texture is present when viewed in the Frame Debugger
Reproducible with: 6000.0.7f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Could not test with: 2022.3.63f1 (Render Graph Viewer not supported), 6000.0.1f1 (“_CameraRenderingLayersTexture” fails to appear in Render Graph)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
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