Search Issue Tracker

In Progress

Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X

Fix In Review for 6000.3.X

Votes

1

Found in

6000.0.51f1

6000.1.8f1

6000.2.0b6

6000.3.0a1

Issue ID

UUM-109755

Regression

No

Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer

-

How to reproduce:
1. Open the attached “IN-105194” project
2. Open the “SampleScene”
3. Open the Render Graph Viewer (Window → Analysis → Render Graph Viewer)
4. Observe the resource information in the “_CameraRenderingLayersTexture” row and “Draw Decal Screen Space” column
5. Open the Frame Debugger and ensure it is enabled (Window → Analysis → Frame Debugger)
6. In the left column, select the “Draw Decal Screen Space” pass
7. Expand the “Textures” foldout in the right column and observe the result

Expected result: The “_CameraRenderingLayersTexture” is present in the “Draw Decal Screen Space” pass in both the Render Graph Viewer and the Frame Debugger
Actual result: The “_CameraRenderingLayersTexture” is shown as “not used” in the “Draw Decal Screen Space” pass in the Render Graph Viewer, but the texture is present when viewed in the Frame Debugger

Reproducible with: 6000.0.7f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Could not test with: 2022.3.63f1 (Render Graph Viewer not supported), 6000.0.1f1 (“_CameraRenderingLayersTexture” fails to appear in Render Graph)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.