Search Issue Tracker

Fixed

Fixed in 6000.0.58f1, 6000.1.14f1, 6000.2.1f1, 6000.3.0a5

Votes

4

Found in

6000.0.56f1

6000.1.8f1

6000.2.0b7

6000.3.0a2

Issue ID

UUM-109764

Regression

Yes

Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project

-

Steps to reproduce:
1. Open the “user’s attached project” or import the “Gem Hunter Match - 2D Sample Project” Asset into a freshly created project
2. Open the “Init” Scene
3. Enter Play Mode
4. Observe crash

Reproducible with versions: 6000.1.5f1, 6000.1.8f1, 6000.2.0b7
Not reproducible with versions: 6000.0.51f1, 6000.1.4f1
Couldn’t test with versions: 2021.3.53f1, 2022.3.63f1 (due to compiler errors)

Reproducible on: macOS 15.5 (M1 Max)
Not reproducible on: Windows 10

Notes:
- Not reproducible in Standalone Player
- The project needs to be freshly extracted before reproducing
- Gem Hunter Match - 2D Sample Project: [https://assetstore.unity.com/packages/essentials/tutorial-projects/gem-hunter-match-2d-sample-project-278941|https://assetstore.unity.com/packages/essentials/tutorial-projects/gem-hunter-match-2d-sample-project-278941|smart-link]

First few lines of StackTrace:

{noformat}#0 0x0000018a36470c in -[NSApplication endModalSession:]
#1 0x000001076033f0 in -[ProgressbarController hideWindow]
#2 0x00000107603ed8 in -[ProgressbarNotificationHandler handleClearNotification:]
#3 0x000001861c262c in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
#4 0x00000186251ce8 in ___CFXRegistrationPost_block_invoke{noformat}

Comments (6)

  1. phuongdmp7

    Aug 01, 2025 17:30

    6000.1.14f1 still have this issue

  2. GaryBlue

    Aug 01, 2025 09:02

    Release notes for 6000.1.14f1 do now list this fix but I'm still getting the same issue

  3. GaryBlue

    Jul 31, 2025 15:43

    I had this happen again on 6000.1.14f1, I also noticed there's no mention of this issue in the release notes for 6000.1.14f1

  4. joebain

    Jul 29, 2025 10:29

    For me the crash was coming during shader compilation. I found if I do a build then afterwards play mode seems to work. I assume because the shaders are getting compiled and cached during the build.

  5. joebain

    Jul 29, 2025 10:21

    I just started seeing this after upgrading a project to 6000.1.12. The project runs fine on Windows but on my Mac the editor is crashing and bringing up the crash reporter.

  6. Tiagojdferreira

    Jul 02, 2025 14:02

    I had a similar issue that was closed as duplicate, and it originally happened because I had a syntax error in a script. I expected unity not to run the game in such conditions, but not the engine to crash.

Add comment

Log in to post comment