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In Progress
Under Consideration for 6000.2.X
Fixed in 6000.1.14f1
Fix In Review for 6000.3.X
Votes
4
Found in
6000.1.8f1
6000.2.0b7
6000.3.0a2
Issue ID
UUM-109764
Regression
Yes
Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project
Steps to reproduce:
1. Open the “user’s attached project” or import the “Gem Hunter Match - 2D Sample Project” Asset into a freshly created project
2. Open the “Init” Scene
3. Enter Play Mode
4. Observe crash
Reproducible with versions: 6000.1.5f1, 6000.1.8f1, 6000.2.0b7
Not reproducible with versions: 6000.0.51f1, 6000.1.4f1
Couldn’t test with versions: 2021.3.53f1, 2022.3.63f1 (due to compiler errors)
Reproducible on: macOS 15.5 (M1 Max)
Not reproducible on: Windows 10
Notes:
- Not reproducible in Standalone Player
- The project needs to be freshly extracted before reproducing
- Gem Hunter Match - 2D Sample Project: [https://assetstore.unity.com/packages/essentials/tutorial-projects/gem-hunter-match-2d-sample-project-278941|https://assetstore.unity.com/packages/essentials/tutorial-projects/gem-hunter-match-2d-sample-project-278941|smart-link]
First few lines of StackTrace:
{noformat}#0 0x0000018a36470c in -[NSApplication endModalSession:]
#1 0x000001076033f0 in -[ProgressbarController hideWindow]
#2 0x00000107603ed8 in -[ProgressbarNotificationHandler handleClearNotification:]
#3 0x000001861c262c in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
#4 0x00000186251ce8 in ___CFXRegistrationPost_block_invoke{noformat}
Comments (6)
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phuongdmp7
Aug 01, 2025 17:30
6000.1.14f1 still have this issue
GaryBlue
Aug 01, 2025 09:02
Release notes for 6000.1.14f1 do now list this fix but I'm still getting the same issue
GaryBlue
Jul 31, 2025 15:43
I had this happen again on 6000.1.14f1, I also noticed there's no mention of this issue in the release notes for 6000.1.14f1
joebain
Jul 29, 2025 10:29
For me the crash was coming during shader compilation. I found if I do a build then afterwards play mode seems to work. I assume because the shaders are getting compiled and cached during the build.
joebain
Jul 29, 2025 10:21
I just started seeing this after upgrading a project to 6000.1.12. The project runs fine on Windows but on my Mac the editor is crashing and bringing up the crash reporter.
Tiagojdferreira
Jul 02, 2025 14:02
I had a similar issue that was closed as duplicate, and it originally happened because I had a syntax error in a script. I expected unity not to run the game in such conditions, but not the engine to crash.