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"Publish to Play" button becomes visible after the build profiles dupl...
Steps to reproduce: Create a new project Go to File -> Build Profiles Select the macOS platform and create a build Return to the ... Read more
There is no limit on how many Properties windows can be opened
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Cameras overlay in the Scene View Quickly clic... Read more
Performance issue when activating Blender-exported FBX files
How to reproduce:1. Open the “IN-115811_AnimationPerformanceTest“ project2.Open the “OutdoorsScene”3. Open Window > Analysis >... Read more
Non ASCII characters are not displayed when viewing them in the Package ...
How to reproduce:1. Open the attached project "case_1206921-Project.zip"2. Open the Package Manager3. Inspect the "Graphy - Ultimate... Read more
Inconsistent ShaderGraph RGBA channels compared to the Inspector when "A...
How to reproduce:1. Create a new Unity project 2. Import any .png file into the Project and make sure it has the transparent element... Read more
System.Threading.Task tasks cause stall when used in WebGL
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4. Switch plat... Read more
Render Pipeline Converter selected asset counter reports one fewer item ...
Steps to reproduce: Open the attached project Open the Render Pipeline Converter window via Window -> Rendering -> Render Pipe... Read more
[WSA] TouchScreenKeyboard.wasCanceled is always false
On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docume... Read more
[WIN] Standard Shader takes up more memory in standalone build than in t...
How to reproduce: 1. Open attached project2. Open scene CS.unity3. Build to Standalone and run4. Attach profiler5. Go to Profiler -&... Read more
Recommended Asset Manager package in 6000.4.0a1 Package Manager is not t...
Steps to reproduce: Create a new Unity project on 6000.4.0a1 using the Universal 3D template Open the Package Manager (Window > P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance