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Particle size is not correctly reflected in Edit Mode when a particle sy...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more
[Android] SGS8 - White borders on the screen edges between transition fr...
Steps to reproduce: 1) Open Unity and create a new project2) Player Settings >> Resolution and Presentation >> make sure... Read more
Enabling Animator causes animation to finish immediately
To reproduce:1. Open attached project2. Play Scene3. Wait 10 seconds4. Click enable5. Notice that the animation finishes immediately Read more
Shader Graph doesn't produce correctly coloured material when using "Ray...
How to Reproduce:1. Open the attached user project2. Open “New Shader Graph“ Shader Graph (Assets/New Shader Graph)3. Inspect the “S... Read more
[HDRP] Artifacts appear when Motion Vectors Per Object Motion is used
How to reproduce:1. Open attached project2. Enter the Play Mode3. Use on screen buttons to move the Prefab4. See the flickering on t... Read more
View Direction Shader Graph Node causes a compilation error when used in...
Reproduction steps:1. Open the attached project named "VfxSgIssue"2. Open the Test Scene3. Observe the Console Window Expected behav... Read more
Lightmapper corrupts GI cache in the editor when the target platform is UWP
How to reproduce:1. Delete C:\Users\[USER]\AppData\LocalLow\Unity\Caches\GiCache2. Extract the attached "ReproCase.zip" project to C... Read more
“Name shouldn’t be empty” tooltip doesn’t have light theme when deleting...
Steps to reproduce:1. Create new Unity project2. Make sure Editor theme is set to light3. Open Profiler window4. Profile in Edit or ... Read more
[Android] Normals not oriented properly on Adreno 2xx models
To reproduce:1) Open attached project2) Open Scenes/Main scene3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z: 14.... Read more
“Deprecated UxmlTraits” warning is thrown when adding VFX Asset to Hiera...
Steps to reproduce:1. Create new Unity project2. Install VFX package3. In Project window create “Simple Loop” VFX4. Open “New VFX” A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
- UITK Debugger new Classes element is not created with no information or warnings thrown when adding more than one element with the default name