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[iOS] First character of the Product Name section of the Bundle identifi...
How to reproduce: 1. Open the attached 0037.zip project 2. Build for iOS and open the generated Xcode project 3. Compare Bundle ID ... Read more
UI Builder: Text overlapping in the "Inspector" tab
Steps to reproduce: # Create a project # Go to "Project" -> "Asset" section -> right click ->Create ->UI Toolkit -> UI Docume... Read more
[Android] The value of "Screen.brightness" doesn't match the device's sc...
Steps to reproduce: 1. Open the attached “TestScreenBrightness” project 2. Build And Run the project on the device 3. Observe the... Read more
Contextual Menu: the same menu in different windows is presented in diff...
Steps to reproduce: # Create/open any project # Click Window - Search - New Window # Click a discete next to the search input... Read more
[Scene Template] View component doesn't reset in scene template
All other components reset to their default values in the scene template except View Steps to repro: 1. Create a New Project 2. Pro... Read more
Function TextureImporter.DoesSourceTextureHaveAlpha() is True even if Te...
Reproduction steps: 1. Open the attached project " Test_DoesSourceTextureHaveAlpha.zip"; 2. In the Assets, go to the Graphics folder... Read more
Collab Ignore Rules Ignored
1. What happened After adding rules in the .collabignore file that worked properly with Unity Collaborate v2.0.0-preview.17 in Unit... Read more
Changing AdditionalFile of Code Generator does not immediatelly trigger ...
Reproduction steps: 1. Open the attached project “UITKProject” 2. Double-click on the “Assets/mainui.uxml” file to open the UI Bui... Read more
Calling an external function from Mac bundle crashes editor
To reproduce: 1. Open project 2. Play scene Expected: scene will be played, if there are any errors, they will be shown in console ... Read more
[Android] Black screen on Android devices after Splash Screen has been s...
How to reproduce: 1. Open the "IN_52367" project 2. Make sure the Android Platform is selected 3. In the Build Settings "Run Devi... Read more
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