Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.1.0
Issue ID
1284683
Regression
No
[Mobile] Colours do not match on one of the Universal Rendering Examples projects
How to reproduce:
1. Clone project: "https://github.com/Unity-Technologies/UniversalRenderingExamples"
2. Open a project, and open a scene called "3DSkybox"
3. Switch target to Android
3. build and run the project on a device
Happens on Vulkan And GLES3
Expected Result: Colours do match the scene in the editor
Actual Result: Colours are way too different.
Reproducible with: Sony Xperia Z1 (Adreno 330) (probably older devices).
Not reproducible with :Samsung Galaxy Note10 USA, Android 9, [Adreno (TM) 640], Meizu Pro 6, Android 7 [Mali-T880], Huawei P20, Android 8, [Mali-G72].
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
Resolution Note:
I cannot reproduce this on Nexus 4 on Android 5.1 (newer driver than Zperia X1) or Android 4.4 (older driver).
I'm closing this as "Won't Fix". Most likely a driver bug.
It's unlikely that anyone is really going to ship HDR content with all the postprocessing of the test project in a new game that is supposed to run properly on the affected device.