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URP Sample Buffer Image Tile is moved when the Offset Value is changed
Reproduction steps: 1. Open the attached project “SampleProject“ 2. Open the ‘Assets/Scenes/SampleScene.unity' scene 3. Select ‘Asse... Read more
Editor crashes on `anonymous namespace'::ScheduleManagedJobParallelFor_I...
How to reproduce: 1. Open “entities_repro.zip“ 2. Open “SampleScene“ 3. Enter Play Mode and wait for 5 minutes Expected result... Read more
GameObjects are shaded differently when Camera's Anti-aliasing is set to...
How to reproduce: 1. Open the “TAATest.zip“ project 2. Open the “SampleScene“ 3. Observe the Game view Expected result: Both “Terra... Read more
[URP][Not APV] Per vertex probe sampling doesn't work on ShaderGraphs
reported here [https://forum.unity.com/threads/adaptive-probe-volumes-apvs-experimental-release-for-hdrp-in-2021-2.1238824/page-1... Read more
[URP] Exceeding the platform's supported light limit gives shadow distor...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open the scene "SampleScene" 3) Go to Build Settings,... Read more
ScrollToItem should work on the same frame the layout size is updated
Slack thread [here|https://unity.slack.com/archives/C3414V4UV/p1681227547355089] When using Listviews, calling ScrollToItem(... Read more
Property drawer and its localized values default to collapsed
Property drawer and its localized values default to collapsed which is tedious to expand every time you use a new string. C... Read more
Search picker Minimum zoom level does not show key name.
Defaults to not showing the key name if you’re at the minimum zoom level in the popup object picker window. It’s not obvious that t... Read more
Overlapping issues when using Sprite Atlas
How to reproduce: 1. Open the attached project "1523411 Atlases dont appear to be respecting padding.zip" 2. Enter Play Mode Ex... Read more
[Android] ReadPixels gives different results when using Vulkan on some d...
How to reproduce: 1. Open the attached “IN-43014“ project 2. Connect a device to your machine 3. In the “Build Settings” click “B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL