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"LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be call...
Steps to reproduce:1. Open the attached “IN-93811_My project (1)”2. Open the “SampleScene”3. In the Hierarchy Window, open “GameObje... Read more
"Sample Gradient" node can be connected to the "Sub Mesh Mask" input and...
How to reproduce:1. Open the attached project "Test"2. Open the "New VFX" VFX Graph3. Navigate to the "Output Particle: Shader Graph... Read more
InvalidOperationException exception is thrown when Editor Default Text R...
Steps to reproduce:1. Open the attached “IN-93811_My project (1)”2. Open the “SampleScene”3. In the Hierarchy Window, open “GameObje... Read more
Cursor doesn't change to the resizing when using the Rect Tool and the S...
How to reproduce:1. Open the attached project "Test2D"2. Open the "SampleScene" scene3. Select the "Square" GameObject in the Hierar... Read more
Long IL2CPP build time when project has a .ufbx library wrapper
Reproduction steps:1. Open the attached “repro_IN-92400“ project2. Change the “Scripting Backend“ to “IL2CPP” (“Edit → Project Setti... Read more
Error is thrown when clicking on warning in the console
Steps to reproduce: Import the attached VFX to the project and make sure that VFX is not open Drag VFX to the scene Close the projec... Read more
Shader transparency, discard, and clip are not working when using the Pl...
Reproduction steps:1. Open the attached “IN-95148_Shader_Test.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Ente... Read more
"Errors during XML parse" warnings are thrown when building project for ...
Steps to reproduce: Create a new project using the "3D Mobile" template Open the Build Profiles window (File > Build Profiles) Sw... Read more
[Burst] Internal compiler error when invoking non-generic GetEnumerator(...
Reproduction steps:1. Open the attached “IN-93678_Repro.zip“ project2. Wait for the burst compilation to end3. Observe the Console E... Read more
Adding non-context menu item via ContextMenuUtility API can crash Editor...
Using the attached BoxColliderCtx.cs script, do:1. Execute "DEBUG/Create GO and add comp" menu item.2. Notice there's a GO with BoxC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask