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[VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batc...
How to reproduce: # Create a new VFX (reproduced in URP and HDRP) # Select it in Project Browser # In opened Asset Inspector c... Read more
[URP] Alpha Threshold of 1 makes material transparent when using MSAA
Repro Steps Open an attached project “[AlphaClippingBug.zip|https://drive.google.com/file/d/1K4ChHD1kUSBMiIF5KJwND5zWFZddxjTJ/vie... Read more
[HDRP] Decal additive normal blending doesn't work on shadergraph materials
Steps to reproduce: * Download and open the scene in the attached project * Look at the rendering of the game view * Enable/di... Read more
The sprite leaves artifacts on the other overlapping sprites when adding...
How to reproduce: 1. Open the user-attached project “2DShadow_Bugs” 2. Open the “Anim_CompositeShadowCaster” scene 3. Observe the... Read more
.editorconfig files are ignored when a Roslyn analyzer is running throug...
Reproduction steps: 1. Open the "IN-42066.zip" project 2. Observe the Console Expected result: RCS1213 is thrown only once Actual r... Read more
Save process is triggered every time when prefab property values are cha...
Reproduction steps: 1. Open the attached project “SaveProperty” 2. Open Project Settings (Edit > Project Settings) 3. In the Proj... Read more
Colors of GameObject are changed and the background color is green when ...
How to reproduce: 1. Open the user’s attached “DynamicResolutionTest.zip” project 2. Enter Play Mode 3. Observe the Game view ... Read more
Physics.SphereCastNonAlloc is slow when the results array is large
Reproduction steps: 1. Open the attached project “OverlapSphere” 2. Enter Play Mode 3. Open Window > Analysis > Profiler 4. Enab... Read more
EntityManager.SetArchetype fails internal assertion when the archetypes ...
Reproduction steps: 1. Open the attached project “AssertionError” 2. Open Scene “Assets/Scenes/SampleScene.unity” 3. Disable Burs... Read more
[Linux] Player consumes more CPU resources when it is running in the bac...
Reproduction steps: 1. Open the attached “Test Project” project 2. Go to Project Settings > Player window 3. Make sure the “Run I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL