Search Issue Tracker
Fixed
Fixed in 2023.2.0b3, 2023.3.0a1
Votes
1
Found in
2023.2.0a10
2023.3.0a1
Issue ID
UUM-33784
Regression
No
ScrollToItem should work on the same frame the layout size is updated
Slack thread [here|https://unity.slack.com/archives/C3414V4UV/p1681227547355089]
When using Listviews, calling ScrollToItem(-1) does not follow to the end of the window when the list is ever expanding, as the ScrollToItem function happens at a different time than the when the layout size is updated, causing them to be out of sync. This making "follow end of log" functionality impossible without a work around.
I've only tests on 2023.2, however this is likely impacting many more versions, including 2022 versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
grrava
Jan 18, 2024 10:11
Any chance the fix will get backported to 2022.x?