Search Issue Tracker
[UWP] Capabilities are not changed when rebuilding the project
How to reproduce: 1. Open the attached project "2022-3-uwp-ds5.zip" 2. Plug in a PS5 or PS4 controller 3. Build And Run the proje... Read more
"Search by Import Log Type" icon is white when in light mode
How to reproduce: 1. Open/create any project 2. Select Preferences/Settings -> General -> Editor Theme -> Light Expected result... Read more
[macOS] “Input.GetMouseButtonDown” gets set to true when pressing and wh...
How to reproduce: 1. Open the user’s attached “GetMouseButtonIssue.zip” project 2. Open the Game window 3. Open the “Game” dropdo... Read more
TextField and Label doesn't generate text with the right FontAsset
How to reproduce: (See attached video) # Open the Tests/EditModeAndPlayModeTests/UIElementsSamples/ project # Open the UI Bui... Read more
XR Multipass Rendering Issue: Field of View camera settings is non-funct...
Multiple XR platforms (seen on Quest, Oculus PSVR2, Hololens, etc ) running multipass get the screenshots view far off the baseline,... Read more
Vertex data is displaced when building with Addressables with Optimize M...
Reproduction steps: 1. Open the attached project “VertexData” 2. Go to Window > Panels > Addressables Groups 3. Click Build > Clean ... Read more
[Android] An un-interactable zone above the popup keyboard
How to reproduce: 1. Open the attached “IN-42981“ project 2. Connect a device to your machine 3. In the “Build Settings” click “Buil... Read more
Project crashes while being upgraded
Reproduction steps: 1. Open or upgrade the attached “MInimum Project.zip“ project Expected result: The project opens Actual result:... Read more
EntityCommandBufferSystem takes a lot of time to execute when the comman...
How to reproduce: 1. Open the attached “IN-43131“ project 2. In the “Build Settings“ enable “Development Build” and “Autoconnect P... Read more
ArgumentException is thrown when a "None" value is passed to a GameObjec...
Reproduction steps: 1. Open the "IN-42644.zip" project 2. Open “Assets/Scenes/SampleScene” 3. Enter Play mode and observe the Consol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL